01. Python, Algoritma, State, dan Text Adventure
print, input, string, if/else choices, current_room, dan inventory.
Buka PertemuanLevel 9
Python, text adventure, battle simulator, data structure, Pygame-ce, dan game capstone.
print, input, string, if/else choices, current_room, dan inventory.
Buka Pertemuanint, float, string, HP, MP, EXP, damage calculation, dan healing.
Buka Pertemuanif/elif/else, while loop, turn-based battle, dan check HP.
Buka Pertemuandef, parameters, return, attack, heal, calculate_damage.
Buka Pertemuanappend, remove, sort, player_data, inventory system, dan leaderboard.
Buka PertemuanClass, __init__, method, Player, Enemy, Item, dan instantiate objects.
Buka Pertemuanopen, read, write, JSON, save_game, load_game, dan persistent player data.
Buka Pertemuanpygame.display.set_mode, coordinate system, rectangles, circles, dan coordinate tracking.
Buka Pertemuanclock.tick, pygame.event, keyboard input, dan arrow-key player movement.
Buka Pertemuanpygame.sprite, Player sprite, Enemy sprite, group, dan multiple sprites.
Buka Pertemuanspritecollide, scoring system, collectible items, dan obstacles.
Buka PertemuanSimple AI, START, PLAYING, GAME_OVER, restart, dan quit.
Buka PertemuanChosen game project, debugging, difficulty balancing, playtesting, dan refinement.
Buka PertemuanGame demo showcase, code walkthrough, written documentation, dan final reflection.
Buka Pertemuan